A belated update on our year so far and what's ahead.
A look at what inspired the design of Wooden Nickel's newspaper mechanic.
A look at the Wooden Nickel booth we built for PAX West.
Wooden Nickel's first gameplay trailer—and big news!
A look at our design iteration process for Wooden Nickel, part three.
A special work-in-progress post featuring animation from Wooden Nickel.
A look at our design iteration process for Wooden Nickel, part two.
A look at our design iteration process for Wooden Nickel, part one.
A walkthrough of the process of creating background art for Wooden Nickel.
Public reveal of our latest project: frontier adventure Wooden Nickel.
The building blocks for audio playback in our games.
A supporter-exclusive early reveal of our project in-development.
Time-lapse sketch for a scene background, drawn in Procreate.
How we use dynamic coloring to save time and get more mileage out of our art assets.
How we're creating interactive experience across a wide array of devices.
Prototypes and the iterative cycle of game development.
In this time-lapse process video, Oliver the terrier takes you from sketch to final on some custom lettering.
The details we studied along the way and how those will impact 🌵's art.
At the end of September, we loaded up our car and started driving west.
Last month, we drove out west and spent a couple of weeks in the desert, researching for one of our new projects.