Supporters Only Behind-the-Scenes Designing a Time Interface A look at the UI design process for our latest project, Raincaster.
Supporters Only Behind-the-Scenes On Our Shelf: David Edition Second of a two-part look at the books we turn to most often for reference and inspiration.
Supporters Only Behind-the-Scenes On Our Shelf: Brooke Edition First of a two-part look at the books we turn to most often for reference and inspiration.
Supporters Only Behind-the-Scenes The Making of EEP, Pt. II: Process A look at the process used to create our recent animated short "EEP."
Supporters Only Behind-the-Scenes The Making of EEP, Pt. I: Setup A look at the setup and tools used to create our recent animated short "EEP."
Supporters Only Behind-the-Scenes Prototyping Without Code Some of the unorthodox methods and tools used to prototype our latest game.
Supporters Only Behind-the-Scenes The Work Week #4: Sideways Work A week at Brain&Brain HQ (#4 of a series).
Supporters Only Behind-the-Scenes Designing the Newspaper A look at what inspired the design of Wooden Nickel's newspaper mechanic.
Supporters Only Behind-the-Scenes Design Iteration, Pt. III A look at our design iteration process for Wooden Nickel, part three.
Supporters Only Behind-the-Scenes Design Iteration, Pt. II A look at our design iteration process for Wooden Nickel, part two.
Supporters Only Behind-the-Scenes Design Iteration, Pt. I A look at our design iteration process for Wooden Nickel, part one.
Supporters Only Behind-the-Scenes Background Art Process A walkthrough of the process of creating background art for Wooden Nickel.
Supporters Only Behind-the-Scenes Background Sketch Time-Lapse (Video) Time-lapse sketch for a scene background, drawn in Procreate.
Supporters Only Behind-the-Scenes Dynamic Colors How we use dynamic coloring to save time and get more mileage out of our art assets.
Supporters Only Behind-the-Scenes Controlling the Experience How we're creating interactive experience across a wide array of devices.
Supporters Only Behind-the-Scenes Creating a Prototype Prototypes and the iterative cycle of game development.
Supporters Only Behind-the-Scenes The Work Week #3: 20% Day A week at Brain&Brain HQ (#3 of a series).
Supporters Only Behind-the-Scenes Structure of a Game Scene The three building blocks that form every scene in our games.
Supporters Only Behind-the-Scenes The Work Week #2: Getting Out A week at Brain&Brain HQ (#2 of a series).
Supporters Only Behind-the-Scenes The Work Week #1: Weeklies A week at Brain&Brain HQ (#1 of a series).
Supporters Only Behind-the-Scenes Oliver Doggins Teaches Custom Lettering (Video) Oliver the terrier takes you from sketch to final on some custom lettering for Wooden Nickel.
Supporters Only Behind-the-Scenes The Home Base A few takeaways from our time living in large cities, nomading, and now in a smaller city.
Supporters Only Behind-the-Scenes Left Brain Toolbox A look inside the toolset that helped create Burly Men at Sea.