Prototyping Without Code
Some of the unorthodox methods and tools used to prototype our latest game.
Some of the unorthodox methods and tools used to prototype our latest game.
First of our new Stories collection, a tiny, accidental one written during our week at Skywalker Ranch.
First of a two-part feature on the evolution of Raincaster's aesthetic through color.
Processing the aftermath, counting what we didn’t lose.
WIP for our latest project, Raincaster.