Designing with Color, Pt. I: The Beginning
First of a two-part feature on the evolution of Raincaster's aesthetic through color.
First of a two-part feature on the evolution of Raincaster's aesthetic through color.
Processing the aftermath, counting what we didn’t lose.
WIP for our latest project, Raincaster.
WIP for our latest project, Raincaster.
A look back at making our first game, released ten years ago today.
Supporter-exclusive newsletter.
WIP for our latest project, Raincaster.
WIP for our latest project, Raincaster.
WIP for our latest project, Raincaster.
WIP for our latest project, Raincaster.
A supporter-exclusive first look at a collection of side projects before they're released.
WIP for our latest project, Raincaster.
WIP for our latest project, Raincaster.
Our annual look back at the previous year and what's ahead.
WIP for our latest project, Raincaster.
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
Behind-the-Scenes
A look at the UI design process for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
State of the Studio
Our annual look back at the previous year and what's ahead.
WIP
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
WIP
WIP for our latest project, Raincaster.
Behind-the-Scenes
Second of a two-part look at the books we turn to most often for reference and inspiration.
WIP
WIP for our latest project, Raincaster.
Behind-the-Scenes
First of a two-part look at the books we turn to most often for reference and inspiration.
News
Teaser for our latest project: a weather-making game about a rooster.
WIP
WIP for our latest project, Raincaster.