Behind-the-Scenes
Designing with Color, Pt. I: The Beginning
First of a two-part feature on the evolution of Raincaster's aesthetic through color.
Behind-the-Scenes
First of a two-part feature on the evolution of Raincaster's aesthetic through color.
Behind-the-Scenes
A look at the UI design process for our latest project, Raincaster.
Behind-the-Scenes
Second of a two-part look at the books we turn to most often for reference and inspiration.
Behind-the-Scenes
First of a two-part look at the books we turn to most often for reference and inspiration.
Behind-the-Scenes
A look at the process used to create our recent animated short "EEP."
Behind-the-Scenes
A look at the setup and tools used to create our recent animated short "EEP."
Behind-the-Scenes
Some of the unorthodox methods and tools used to prototype our latest game.
Behind-the-Scenes
A week at Brain&Brain HQ (#4 of a series).
Behind-the-Scenes
A look at what inspired the design of Wooden Nickel's newspaper mechanic.
Behind-the-Scenes
A look at our design iteration process for Wooden Nickel, part three.
Behind-the-Scenes
A look at our design iteration process for Wooden Nickel, part two.
Behind-the-Scenes
A look at our design iteration process for Wooden Nickel, part one.
Behind-the-Scenes
A walkthrough of the process of creating background art for Wooden Nickel.
Behind-the-Scenes
The building blocks for audio playback in our games.
Behind-the-Scenes
Time-lapse sketch for a scene background, drawn in Procreate.
Behind-the-Scenes
How we use dynamic coloring to save time and get more mileage out of our art assets.