Behind-the-Scenes The Making of EEP, Pt. I: Setup A look at the setup and tools used to create our recent animated short "EEP."
Behind-the-Scenes Prototyping Without Code Some of the unorthodox methods and tools used to prototype our latest game.
Behind-the-Scenes Designing the Newspaper A look at what inspired the design of Wooden Nickel's newspaper mechanic.
Behind-the-Scenes Design Iteration, Pt. III A look at our design iteration process for Wooden Nickel, part three.
Behind-the-Scenes Design Iteration, Pt. II A look at our design iteration process for Wooden Nickel, part two.
Behind-the-Scenes Design Iteration, Pt. I A look at our design iteration process for Wooden Nickel, part one.
Behind-the-Scenes Background Art Process A walkthrough of the process of creating background art for Wooden Nickel.
Behind-the-Scenes Dynamic Colors How we use dynamic coloring to save time and get more mileage out of our art assets.
Behind-the-Scenes Controlling the Experience How we're creating interactive experience across a wide array of devices.
Behind-the-Scenes Structure of a Game Scene The three building blocks that form every scene in our games.
Behind-the-Scenes The Home Base A few takeaways from our time living in large cities, nomading, and now in a smaller city.