Behind-the-Scenes
Creating a Prototype
Prototypes and the iterative cycle of game development.
Behind-the-Scenes
Prototypes and the iterative cycle of game development.
WIP
WIP for Wooden Nickel.
Behind-the-Scenes
A week at Brain&Brain HQ (#3 of a series).
Behind-the-Scenes
The three building blocks that form every scene in our games.
Travelogue
Photos from our latest quiet adventure in Wyoming.
Behind-the-Scenes
A week at Brain&Brain HQ (#2 of a series).
Behind-the-Scenes
A week at Brain&Brain HQ (#1 of a series).
WIP
WIP for Wooden Nickel.
Behind-the-Scenes
Oliver the terrier takes you from sketch to final on some custom lettering for Wooden Nickel.
WIP
WIP animation for an experimental project.
WIP
WIP for Wooden Nickel.
Behind-the-Scenes
A few takeaways from our time living in large cities, nomading, and now in a smaller city.
State of the Studio
A look back at the past year and the one to come.
Behind-the-Scenes
A look inside the toolset that helped create Burly Men at Sea.
Oliver Doggins
Please enjoy this excellent collection of outtakes, in which our worthy terrier displays his many talents.
Travelogue
The details we studied along the way and how those will impact 🌵's art.