Behind-the-Scenes
Creating a Prototype
Prototypes and the iterative cycle of game development.
Behind-the-Scenes
Prototypes and the iterative cycle of game development.
Behind-the-Scenes
A week at Brain&Brain HQ (#3 of a series).
Behind-the-Scenes
The three building blocks that form every scene in our games.
Behind-the-Scenes
A week at Brain&Brain HQ (#2 of a series).
Behind-the-Scenes
A week at Brain&Brain HQ (#1 of a series).
Behind-the-Scenes
Oliver the terrier takes you from sketch to final on some custom lettering for Wooden Nickel.
Behind-the-Scenes
A few takeaways from our time living in large cities, nomading, and now in a smaller city.
Behind-the-Scenes
A look inside the toolset that helped create Burly Men at Sea.